Definitions from Wikipedia (Dynamic game difficulty balancing)
▸ noun: Dynamic game difficulty balancing, also known as dynamic difficulty adjustment, adaptive difficulty or dynamic game balancing, is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).
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▸ noun: Dynamic game difficulty balancing, also known as dynamic difficulty adjustment, adaptive difficulty or dynamic game balancing, is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).
▸ Words similar to dynamic game difficulty balancing
▸ Usage examples for dynamic game difficulty balancing
▸ Idioms related to dynamic game difficulty balancing
▸ Wikipedia articles (New!)
▸ Words that often appear near dynamic game difficulty balancing
▸ Rhymes of dynamic game difficulty balancing
▸ Invented words related to dynamic game difficulty balancing