Concept cluster: Math and astronomy > Tree-based data structures
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(computer science) A best-first graph search algorithm for finding a lowest-cost path to a goal.
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(computing) A form of balanced tree used for storing and retrieving ordered data efficiently, a variation of the red-black tree.
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(computing theory) An algorithm for pruning a search tree by eliminating any branch that is demonstrably inferior to a branch previously encountered.
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(mathematics) A spiral that increases in distance from the point of origin at a constant rate.
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(mathematics, computer science) The maximum number of child nodes that any node in a given tree (data structure) may have.
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(computer science) A self-balancing binary search tree, where, for each node, the heights of the two child subtrees differ only by at most one.
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(computing) An indexed data structure suitable for storage of a large number of items in a balanced fashion, with very few disk accesses required for locating the correct record block.
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Abbreviation of Bailey-Borwein-Plouffe formula. [(mathematics) A formula for calculating pi, giving rise to a spigot algorithm for computing the nth base-16 digit without computing the preceding digits.]
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(computer science) Synonym of Fenwick tree
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(mathematics, computer science) A data structure in which each node has at most two children, each node but the root has one parent, and there are no cycles.
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(mathematics) Truncated using bitruncation.
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(computing theory) A space-efficient probabilistic data structure that is used to test whether an element is a member of a set. False positive matches are possible, but false negatives are not.
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(mathematics) An unrooted binary tree that represents the hierarchical clustering of the edges of a undirected graph
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(mathematics) The minimum width of a branch-decomposition
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(computer graphics) An algorithm that identifies which points (pixels) should be set in order to draw a straight line between two points.
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(computing theory) A generalization of the shortest path problem to graphs that are only partially observable (i.e. the graph is revealed while it is being explored).
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Classification and regression tree
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(graph theory) A subtree consisting of a node with exactly two leaves.
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A subtree in a graph consisting of an internal node with exactly two leaves.
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(graph theory) A closed path, without repeated vertices allowed.
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A common recursive fast Fourier transform algorithm.
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(mathematics) A tree that defines a cograph, its leaves corresponding to the nodes of the cograph.
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(mathematics) The minimum, taken over all planar representations of a link or graph, of the number of times it crosses itself.
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(graph theory) The set of edges that have one endpoint in each subset of the partition.
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(computer science) A generalized algorithm for line clipping.
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(graph theory) A kind of directed graph representing overlaps between sequences of symbols.
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(graph theory) The number of edges that a vertex takes part in; a valency.
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(programming) A data structure that represents a set of strings and allows for a query operation that tests whether a given string belongs to the set in time proportional to its length (thus more efficient in some situations than a trie).
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(computer science) A data structure used to store such sets and perform operations on them efficiently.
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(mathematics, astronomy) a drop in a graph between two linear portions (example)
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(mathematics) A path comprising edges laid end to end.
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A diagram for the purpose of top-down, deductive failure analysis, in which an undesired state of a system is studied using Boolean logic.
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(computer science) A data structure that maintains prefix sums over a list of numbers while allowing dynamic updates and queries in logarithmic time.
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(computing theory) A leaf in a finger tree data structure.
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(computing theory) A purely functional tree-like data structure offering amortized constant time access to its "fingers" (leaves), used for the efficient implementation of other purely functional data structures.
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(graph theory) A graph with no cycles; i.e., a graph made up of trees.
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(mathematics) A constant approximately equal to 0.55721566, symbolized by γ (also known as the Euler–Mascheroni constant).
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(databases) A type of search tree that features data and query extensibility.
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(geometry) In a linear system of divisors on an n-dimensional variety, the number of free intersection points of n generic divisors.
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(mathematics) A set of points constituting a graphical representation of a real function; (formally) a set of tuples (x_1,x_2,…,x_m,y)∈ R ᵐ⁺¹, where y=f(x_1,x_2,…,x_m) for a given function f: R ᵐ→ R . See also Graph of a function on Wikipedia.Wikipedia
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(mathematics) A form of exchangeable graphon
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(graph theory) A path through a graph which visits each vertex exactly once.
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(information theory) Given two strings of equal length, the number of positions at which the corresponding symbols differ; it therefore indicates the minimum number of substitutions required to change one string into the other.
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(computing theory) A tree (data structure) in which every non-leaf node is labelled with the hash of the labels of its children.
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Alternative form of hash tree [(computing theory) A tree (data structure) in which every non-leaf node is labelled with the hash of the labels of its children.]
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(computing) A data structure consisting of trees in which each node is greater than all its children.
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(mathematics) A kind of collection of linked Petri nets.
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(mathematics) An edge whose two nodes are in different networks
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(mathematics) A mathematical operation that transforms a function for a discrete or continuous spectrum into a function for the amplitude with the given spectrum; an inverse transform of the Fourier transform.
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(computer science, graph theory) A type of depth-first search in which each row of the tree is searched incrementally, simulating a breadth-first search with less memory usage.
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(computing) A space-partitioning data structure for organizing points in a k-dimensional space, used in search algorithms etc.
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(computing theory) A node, in a tree, that has no children.
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(mathematics, computing theory) In terms of the leaves of a tree or similar data structure.
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A breadth-first search algorithm that finds optimal solutions for maze routing problems, used in the design of electronic components etc.
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(computer science) Distance from the root node of a tree structure.
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(computer science) A line clipping algorithm that uses the parametric equation of a line and inequalities describing the range of the clipping window to determine the intersections between the line and the clip window.
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(computer science) A data structure that represents a forest (a set of rooted trees) and allows dynamic updates on the tree in logarithmic time.
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(topology) A path that starts and ends at the same point.
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(computer science, cryptography) A binary hash tree.
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Markov random field
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(graph theory) A directed graph that is permitted to have multiple arcs connecting the same source and target nodes.
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(computing) A multi-element key into a data structure.
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(computer science) A fast algorithm for line clipping that reduces the chances of clipping a single line segment multiple times.
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(computing) The path length from a given node to its nearest descendant null node in a binary tree.
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(data structures) One of several edges in a directed graph that has an endpoint in a specified vertex and for which the direction of the edge goes from the specified vertex to another vertex.
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(graph theory) A sequence of vertices from one vertex to another using the arcs (edges). A path does not visit the same vertex more than once (unless it is a closed path, where only the first and the last vertex are the same).
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Alternative spelling of path length [(graph theory) The number of edges traversed in a given path in a graph.]
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(computing theory) A radix tree with radix of 2, meaning that each bit of the key is compared individually and each node is a two-way branch.
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Alternative form of Patricia tree [(computing theory) A radix tree with radix of 2, meaning that each bit of the key is compared individually and each node is a two-way branch.]
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S is a set of places.
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(mathematics, sciences) A zero-dimensional mathematical object representing a location in one or more dimensions; something considered to have position but no magnitude or direction.
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A postorder tree traversal.
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(computing theory) Synonym of trie (“data structure”)
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(mathematics) An apparent sequence used as a key in data compression
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A treelike data structure each of whose nodes has up to four children, most often used to partition a two-dimensional space by recursively subdividing it.
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(computing theory) A space-optimized trie data structure in which each node that is the only child is merged with its parent.
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(computing) A type of self-balancing binary search tree, typically used to implement associative arrays.
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(data mining) A data-analysis method that recursively partitions data into sets each of which are simply modeled using regression methods.
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(computing theory) An algorithm that generates aesthetically pleasing drawings of binary trees (and by extension, n-ary trees).
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(computing theory) A tree (data structure) set up to facilitate searching.
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(computer science) A data structure that is used to store information about intervals (segments) and perform range queries, or queries on a set of intervals, in logarithmic time.
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(graph theory) A destination vertex in a transportation network.
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A discrete differentiation operator that computes an approximation of the gradient of the image intensity function, used in image processing and computer vision, particular for detecting edges.
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(computer science) A data structure that can answer range maximum or range minimum queries on an immutable list of values in constant time, and other range queries in logarithmic time.
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(computing theory) A self-balancing binary search tree with the additional property that recently accessed elements are quick to access again.
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(computing) A method of preventing routing loops in distance-vector routing protocols by prohibiting a router from advertising a route back onto the interface from which it was learned.
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(mathematics) A partial bag (collection of objects with possible duplicates).
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(mathematics) A subset of a circuit
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(graph theory) A graph or network that makes up part of a larger graph or network.
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(mathematics) A subset of an itemset
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(mathematics) The mass of a substring of a weighted alphabet
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(mathematics) A matrix formed by selecting certain rows and columns from a larger matrix.
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(mathematics, computer science, graph theory) A tree wholly contained in another.
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(computing) (of a string) a radix tree containing all suffixes of the string
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(mathematics) Supremum, upper limit.
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(computing theory) A tree that contains another tree.
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(mathematics) A form of graph used to describe data structures
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(computer science) A type of randomized binary search tree where nodes are labelled with randomly chosen priority values and which is simultaneously a heap on those priorities
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(computing theory) A recursive data structure in which each node has zero or more nodes as children.
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(mathematics) That can be represented as a tree (graph)
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(mathematics) A measure of the size or complexity of a tree.
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(computing theory) A list of trees (the data structure).
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A representation of hierarchical data as a set of nested rectangles
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(mathematics) A graphical representation of a tree (data structure)
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(mathematics) A space whose components are trees.
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(mathematics, computing) The width (maximum number of nodes or leaves at any level) of a tree.
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(computer science) An ordered tree data structure that is used to store an associative array where the keys are usually strings.
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(mathematics) A unique tree (for a set of vertices)
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(computer science) A tree data structure that implements an associative array with keys of up to m bits. It can perform all operations in a time proportional to the log of the size of its largest element, or equivalently with an upper bound equal to the logarithm of 2 multiplied by m.
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(graph theory) A theorem stating that the set of edges of a finite graph can be written as a union of disjoint simple cycles if and only if every vertex has even degree.
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(computing) An efficient hardware implementation of a digital circuit that multiplies two integers.
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(computer graphics) An algorithm that solves the problem of rendering a complicated image by recursive subdivision of a scene until areas are obtained that are trivial to compute.
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(mathematics) A root; a zero; a point at which a line crosses the x-axis of a Cartesian grid, where y is 0.

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