Concept cluster: Recreation > Time control in chess
n
Alternative form of 4D chess [(usually ironic) A sophisticated strategy that is far beyond the comprehension of others, in which apparent blunders are simply indicators of yet-to-be-understood brilliance.]
n
(chess) An armageddon round, usually played when a match would otherwise end in a draw, where black wins drawn games and white is given more time as compensation.
n
(chess) Chess played at a quick time control, with each side getting about five minutes to make their moves.
v
(chess) To play moves very quickly, as if playing blitz chess.
n
(dated) A player of draughts/checkers
n
(chess) The sum of the scores of all opponents in a competition.
n
(chess, Internet) chess played at an extremely fast time control, with one minute given to each player. (Short for bullet chess.)
n
(chess, Internet) Chess played at an extremely fast time control, with each side getting one minute to make their moves.
n
A system of time control in some board games, especially go and shogi, in which the player is assigned a number of additional periods (of a fixed time per move) when their initial allotted time runs out.
n
Alternative form of byoyomi [A system of time control in some board games, especially go and shogi, in which the player is assigned a number of additional periods (of a fixed time per move) when their initial allotted time runs out.]
n
(chess) An instance of castling.
n
(figuratively, by extension) Any losing situation with no escape; utter defeat.
n
(military, chiefly in the plural) One of the platforms, consisting of two or more planks dowelled together, for the flooring of a temporary military bridge.
n
A device consisting of two clocks and a switch for running one at a time, used in chess and other games to measure how much time each player takes.
n
A chess clock.
n
(chess) The square board used in the game of chess, subdivided into eight rows of eight squares each, the squares in each row and column being of alternating colours.
n
Alternative spelling of chess player [A human or computer that plays the game of chess.]
n
(chess) Chess played at a slow time control, with games taking up to several hours (the most common format at professional tournaments).
n
(chess) A variant rule in chess in which a move is not considered final until the player touches the clock, as opposed to the standard touch move rule.
n
(chess) A variant of chess, similar to bughouse chess but with only two players, allowing a player to place captured pieces back on the board as his/her own.
n
(chess) An amount of time provided on each move before one's clock starts to tick; a less common time control than increment.
n
(chess, uncountable) A check delivered by two pieces simultaneously.
n
The International Chess Federation.
v
(chess, intransitive) To lose on time, especially in a blitz game; when using a traditional analog chess clock, a flag would fall when time expired.
n
(chess) A position that, if obtained by the weaker side, will prevent penetration by the opposing side, generally achieving a draw.
n
Alternative form of 4D chess [(usually ironic) A sophisticated strategy that is far beyond the comprehension of others, in which apparent blunders are simply indicators of yet-to-be-understood brilliance.]
n
(chess, Internet) Chess played at an extremely fast time control, with each side getting 30 seconds to make their moves.
n
(chess, Internet, rare) Alternative form of hyperbullet. [(chess, Internet) Chess played at an extremely fast time control, with each side getting 30 seconds to make their moves.]
n
(science fiction) A multidimensional form of the game of chess.
n
(chess) A school of thought which advocates controlling the centre of the board with distant pieces rather than with pawns, thus inviting the opponent to occupy the centre with pawns which can then become objects of attack.
n
(chess) The amount of time added to a player's clock after each move.
n
A draw in the game of go.
n
(game of Go) A studied and standardized sequence of moves in game of Go, especially at a corner of the board, in the opening phase of a game. Joseki have a variety of outcomes and can be beneficial or detrimental based on the situation. However, Joseki theoretically include the best moves locally for each player.
n
(chess) A chess piece, often in the shape of a horse's head, that is moved two squares in one direction and one at right angles to that direction in a single move, leaping over any intervening pieces.
adv
(chess) By a player's running out of time.
n
(chess, of a match) Taking place in person with players facing each other across the chessboard, as opposed to correspondence games, online tournaments, etc.
v
(chess, usually passive) To cause (a piece) to be in a pin.
n
(chess, obsolete) A chess position; a square of the chessboard.
n
(backgammon) Six consecutive blocks, which prevent the opponent's pieces from passing.
n
(chess) A style of play in which each player has a fixed amount of time available to make all moves.
n
(chess) Chess played at a relatively quick time control, with each side getting about 15 minutes to make their moves.
v
(bridge, backgammon) To double an opponent's doubling bid.
n
(computer games, chess) The game of chess involving a robot able to play with physical pieces autonomously, i.e. without human guidance.
adj
(rare) Of or relating to chess
n
(chess) A form of chess in which all moves must be made within a specified short time.
v
(chess, uncommon, transitive) To stalemate.
n
(chess) Initialism of time control. [(especially chess) A mechanism in the tournament play of two-player board games in which each player has a set amount of time per game; the specific parameters of such a mechanism.]
n
(chess) A move which is part of one's own plan or strategy and forces, e.g. by means of a check or attacking a piece, the opponent to make a move which is not bad but of no use for him (the player gains a tempo, the opponent loses a tempo), or equivalently a player achieves the same result in fewer moves by one approach rather than another.
n
(go, shogi) playing elsewhere; ignoring the opponent's last move.
n
(especially chess) A mechanism in the tournament play of two-player board games in which each player has a set amount of time per game; the specific parameters of such a mechanism.
n
(chess) A situation in which one or both players have very little remaining time on their clocks, therefore increasing the chance of inaccuracies or blunders being played as well as the risk of flagging.
n
(chess) A move that almost solves a chess problem, except that Black has a unique defense.
n
(chess, Internet) Chess played at an extremely fast time control, with each side getting 15 seconds to make their moves.
n
(chess, Internet, rare) Alternative form of ultrabullet. [(chess, Internet) Chess played at an extremely fast time control, with each side getting 15 seconds to make their moves.]
n
(chess) time trouble, time pressure, a situation where a player has little time to complete the required moves

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