n
A showdown between people of high intellect.
n
(game theory) A situation in which two people want to do different things, but do them together.
n
Alternative spelling of bunco [(US, slang) A swindle or confidence trick.]
v
(video games, slang) To use an unconventional, all-in strategy to take one's opponent by surprise early in the game (especially for real-time strategy games).
n
The board game Cluedo whose goal is to solve the mystery of a fictitious murder.
v
To load (a die) so that it can be used to cheat.
v
(video games, transitive) To compete against in a deathmatch.
v
(signal processing) To restore shuffled data to its original ordered state.
n
(rare) A process or component that deshuffles.
v
(intransitive, card games) To attempt to win a trick by finessing.
n
(video games) In media such as one-on-one fighting video games and professional wrestling, a dedicated special attack used to knock out an enemy on the brink of defeat in a flashy and spectacular manner.
n
(computing) A particular algorithm for generating an unbiased random permutation of a set. It selects elements randomly from the initial set until none remain.
n
(wrestling) A style of wrestling in which any non-injurious holds are permitted.
n
Alternative spelling of hide and seek. [(games) A game where the players have to hide and one has to seek them out.]
n
(computing, video games) A calculation to find the point at which a given line intersects an object in the game world, commonly used to determine whether a bullet or projectile hits a target.
n
(figuratively) An advantage obtained by manipulating rules or insider influence.
n
Alternative form of mournival [(card games, obsolete) In the game of gleek, four cards of the same face value.]
v
(transitive) To promote, advertise, or attempt to sell.
v
To shuffle something again, especially playing cards.
n
(juggling) A pattern involving juggling three or more props whilst crossing and uncrossing one's arms, similar to Mills Mess but with a more complicated exchange of the two middle props.
n
(role-playing games) In certain games, primarily role-playing games, an effort to ward off a specific threat by rolling a die or dice and coming up with a particular number.
adj
(golf, of an approach shot or putt) that falls short of the green or the hole.
n
The act of shuffling cards.
n
(countable, card games) Losing or winning all the tricks in a game.
v
(Hearthstone) To focus on aggressively attacking the opponent, especially while disregarding enemy minions.
v
To give away how a magic trick is accomplished.
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