Concept cluster: Graphics and sound > Loops and control flow
n
(computing theory) A form of backtracking that may move more than one level at a time, used to improve the efficiency of certain algorithms.
v
(statistics) To employ a bootstrap method.
n
(statistics) One who uses bootstrap methods.
n
(programming) A point in a program at which operation may be interrupted during debugging so that the state of the program at that point can be investigated.
n
(programming) A loop that actively consumes CPU cycles while waiting for an event.
n
(computing) a series of references, where the last object references the first.
n
(systems theory) A PID controller.
n
Synonym of compulsion loop
n
(computing) The condition in which a program or document either directly or indirectly requests that it include itself, without protection against an endless sequence of continued requests to include itself.
n
(computing) A section of computer code in which an instruction or group of instructions is executed repeatedly depending on the value of a Boolean condition.
n
(programming) a construction in which a series of commands are performed once initially, and then repeatedly for as long as a specified condition evaluates to true.
n
A death spiral or adverse feedback loop.
n
(programming) In certain programming constructs, the situation where execution passes to the next condition in a list unless explicitly redirected.
n
(programming) An operator specifying a range of conditions, such that the related code executes only if the first condition is true, and only until the second condition becomes true.
n
(computing theory) In functional programming, any of a family of higher-order functions that process a data structure recursively to build up a value.
n
(programming) A section of code in which an instruction or group of instructions is executed a specific number of times depending on the value of a loop counter.
n
(programming) A section of code similar to a for loop, but repeating a series of instructions for every item in a collection rather than a fixed number of times.
n
The transfer function of the forward path of a control system
n
(computing) A control structure in which a loop repeats until either a stopping condition is met or all possible values of the looping index have been checked.
n
(programming) A loop which continues indefinitely.
n
A loop in a film projector that isolates the film strip from vibration and tension, allowing film to be continuously shot and projected for extended periods.
n
(programming) A programmed sequence of instructions that is repeated until or while a particular condition is satisfied.
n
Alternative spelling of loop-de-loop
n
(computer science) an invariant that should be true on entry into a loop and is guaranteed to remain true on every iteration of the loop
n
A loop transfer function
n
(informal) Alternative form of loop-the-loop [The manoeuvre performed by looping the loop.]
n
The manoeuvre performed by looping the loop.
n
(programming) The enclosure of one loop, block, etc. of code inside another.
n
(programming) A logic error where a value, typically the number of iterations of a loop, is specified incorrectly, being either 1 less or 1 more than it should be.
adj
(programming) Referring to a value returned by a function that is not in its natural range of return values, but rather signals an exception.
n
(computing) the act of adding a scope
v
(transitive, computing) To terminate a loop before the declared termination condition is met, or a conditional before all conditions have been tested for.
n
(programming) Such a loop which heavily uses I/O or processing resources, failing to adequately share them with other programs running in the operating system.
n
(programming) A section of computer code in which an instruction or group of instructions is repeated only while a certain condition continues to be met.

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