n
(computing) A display device or item of content with approximately 5,000 pixels in the horizontal axis.
adj
(by extension) Having had imperfections and blemishes removed through digital manipulation.
n
(signal processing, graphics, sound recording) Distortion caused by a low sampling rate, such as a moiré effect or jaggies.
n
(computer graphics) The level of translucency of a color, as determined by the alpha channel.
n
(computing) A computer graphics technique that simulates translucency by combining colours.
n
(computer graphics) A numerical value specifying a level of translucency to be applied to a colour.
n
(computer graphics, 3D models) A secondary color of a polygon that becomes more pronounced with shading.
n
(computing, informal) An animated image in the GIF format.
n
Alternative form of antialiasing [(computer graphics) any technique that reduces the appearance of jagged edges in digital images caused by high-contrast borders between pixels.]
v
(computer graphics, transitive) To smooth using antialiasing.
n
(computer graphics) any technique that reduces the appearance of jagged edges in digital images caused by high-contrast borders between pixels.
n
(computer graphics) A defined plane or volume that can never be seen through, and which thus reduces the number of calculations involved in rendering a three-dimensional scene.
n
(computer graphics) alpha, red, green, blue: a system used to represent colors with various levels of translucency
n
(dated) A calculating machine.
n
(computer graphics) Alternative form of artifacting [(computer graphics) The formation of artifacts in a digital image.]
n
(computer graphics) The formation of artifacts in a digital image.
n
The creation of a (texture) atlas
n
(computer graphics, dated) A numeric value representing the colours of part of the screen display.
v
(computer graphics, transitive) To fix (lighting, reflections, etc.) as part of the texture of an object to improve rendering performance.
n
Alternative spelling of barcode [Any set of machine-readable parallel bars or concentric circles, varying in width, spacing, or height, encoding information according to a symbology]
n
(computer graphics) A technique in three-dimensional graphics in which a sprite is rendered perpendicular to the camera without respect to camera movement.
n
(computing, electronics) A flip-flop.
n
(computer graphics) The number of bits (binary digits) used to represent the colour of a single pixel.
n
Alternative spelling of bitmap [(computing) A series of bits that represents a rasterized graphic image, each pixel being represented as a group of bits.]
n
(computing) A series of bits that represents a rasterized graphic image, each pixel being represented as a group of bits.
n
(computing) The use of bitmaps.
n
(computer graphics) An open source, cross-platform suite of tools for the creation of 3D graphics.
n
(computing) A logical operation in which a block of data is rapidly moved or copied in memory, most commonly used to animate two-dimensional graphics.
n
(computer graphics, demoscene) A graphical element, resembling a hardware sprite, that can be blitted around the screen in large numbers.
n
(computer graphics) The rendering of a graphical scene in a number of portions ("buckets") that can be assigned to different processors to take advantage of parallelism.
n
(computer graphics) A technique where a perturbation to the surface normal of the object being rendered is applied to each pixel, based on a texture map, prior to calculating the illumination, so as to produce a richer, more detailed surface representation.
adj
(computer graphics) Rendered using bump mapping.
n
(computing theory, computer graphics) A process used in the reconstruction of a three-dimensional model from a set of photographs, simultaneously refining the coordinates describing the scene geometry as well as the parameters of the relative motion and the optical characteristics of the cameras that took the pictures.
n
(computer graphics) A region on which graphics can be rendered.
n
A two-stage amplifier consisting of a common-emitter stage feeding into a common-base stage.
n
(computer graphics) A style of non-photorealistic rendering suggesting the hand-drawn appearance of a comic or cartoon.
v
(transitive, informal) To create visuals using computer-generated imagery; to apply visual effects.
n
(computer graphics) A rasterization optimization technique where on every pass only a part of the final resolution is rendered (sometimes in a checkerboard pattern) to then be interpolated (spatially and/or temporally), usually in order to increase performance.
n
(computer graphics) Synonym of checkerboard rendering
n
A small rectangle of colour printed on coated paper for colour selection and matching. A virtual equivalent in software applications.
n
(computer graphics) A method of clipping a mipmap to a subset of data pertinent to the geometry being displayed.
n
(computer graphics) An algorithm used for line clipping. It divides a two-dimensional space into nine regions (or a three-dimensional space into 27 regions), and then efficiently determines the lines and portions of lines that are visible in the central region, or viewport.
n
(computer graphics) The number of bits per pixel used to store color information in an image.
n
(computer graphics) A lookup table specifying the colors to be used in rendering a palettized image.
n
(computing) The images so produced.
n
(computer graphics) A physical box with variously coloured walls and an inner light source, photographed and used to gauge the accuracy of a computer rendering of the same scene.
adj
(telecommunications) Receiving on one frequency band and transmitting on another.
v
To manipulate a digital image by editing the underlying data in a tool not intended for the purpose, producing glitchy results.
n
A pixel on a LCD that does not light up.
n
Alternative form of dekatron [(electronics) A gas-filled tube used as a decade counter in early computers and calculators.]
n
(computer graphics) graphics with 30 or more bits of storage per pixel, allowing for billions of distinct colors
n
A machine or algorithm that depixelates images or videos.
n
(computing, colors) the total palette of available colors
n
(computer graphics) The process of removing ring-like artifacts from a video.
n
(computer graphics) The use of page layout software on a desktop computer to produce publishable documents.
n
(computer graphics) The situation where a previously occluded object becomes visible.
v
(computer graphics) To render an approximation of (an image or graphic) by using dot patterns to simulate the appearance of colors or shades not in the system palette.
n
(computer graphics) The time-activity curve associated with a single pixel in a medical image.
n
(graphic design, typography) The measure of a number of pixels per inch used in a graphic or supported by a digital display device, used to specify type or image resolution.
n
(computer graphics) The maximum distance from the camera at which objects are rendered in a three-dimensional scene.
n
(computer graphics) A pixel in an image that is recognised as the edge of something.
adv
By means of electronics, or of electronic technology.
n
(computer graphics) A form of halftoning in which the quantization residual is distributed to neighbouring pixels that have not yet been processed.
n
(computer graphics) A program or algorithm for fading out colors.
v
(computer graphics) To intergrade or blend the pixels of an image with those of a background or neighboring image.
n
(computer graphics) A measurement of the number of pixels a video card can render in a certain time period.
n
(computer graphics) A means of filling a discrete area with colour, based on colouring every pixel that can be recursively reached from a starting point.
n
(computer graphics, chiefly attributive) An image dithering technique that uses error diffusion.
n
(computer graphics, OpenGL) pixel shader
n
Alternative spelling of frequency-shift keying [A form of frequency modulation in which digital information is transmitted through discrete changes of the frequency of a carrier wave.]
n
The appearance of false colours in an image as the result of poor registration of component monochrome images.
n
(electronics) A specific logical circuit that performs an addition operation on three bits.
n
(computer graphics) A screen space representation of geometry and material information, generated by an intermediate rendering pass in deferred shading rendering pipelines.
n
(computer graphics) A nonlinear operation used to encode and decode luminance or tristimulus values in video or still image systems.
n
(computing, informal) Abbreviation of graphics. [The making of architectural or design drawings.]
n
(computing) A bitmap image format for pictures with support for multiple images per file or animations, and up to 256 distinct colors per frame, including a fully transparent color.
adj
(informal, computing) Modified by means of the GIMP image editor.
n
(computer graphics) A technique for simulating translucency by storing extra colour values in the palette that represent the combined colours of intersecting objects in a scene.
n
(computer graphics) The realistic lighting of a rendered scene by means of algorithms that take into account not only the direct illumination from light sources but also the indirect cases where light is reflected between surfaces in the scene.
n
(computer graphics, chiefly attributive) Short for Gouraud shading. [(computer graphics) A method of simulating the effects of light and colour across the surface of an object, based on estimates of the surface normal of each vertex in a polygonal 3D model.]
n
(computer graphics) A method of simulating the effects of light and colour across the surface of an object, based on estimates of the surface normal of each vertex in a polygonal 3D model.
n
(mostly in plural) A computer-generated image as viewed on a screen forming part of a game or a film etc.
n
(computer graphics) A grayscale bitmap.
n
(computer graphics) A technique that tracks the movements of the user's head and adjusts the view of a three-dimensional model accordingly, allowing them to look at it from different angles like a solid object.
n
(computer graphics) A two-dimensional raster image used to store surface elevations that can later be applied to a three-dimensional object.
n
(computer graphics) graphics with two bytes of storage per pixel, allowing for up to 65536 different colors
adj
Having a high resolution; for example, having a large number of pixels per unit area.
n
(computer graphics) In ray tracing, the point in a scene at which a ray strikes an object.
n
(computer graphics) A small portion of a computer-generated light-field hologram, representing the direction and intensity of light rays from many perspectives.
n
(computer graphics) A realistic simulated surface texture produced by adding small distortions across the surface of an object.
n
(computing) A file that contains all information needed to produce a live working copy. (See disk image and image copy.)
n
(photography, computer graphics) A histogram that acts as a graphical representation of the tonal distribution in a digital image.
n
(machine learning) For an image: extraction of a foreground object from its background.
n
Any form of information processing whose input and output are both images, such as photographs or frames of video.
n
(computer graphics) A sprite or animation integrated into a three-dimensional scene, but not based on an actual 3D model.
n
(computer graphics) A free and open-source vector graphics editor used to create vector images.
adj
(computer graphics) Between pixels.
n
(computer graphics, informal) Jagged artifacts in raster graphics, such as those caused by resizing a bitmap image without preserving its aspect ratio.
n
(computer graphics) An early lossless image compression standard, widely implemented in fax machines.
n
Image compression standard created by the Joint Photographic Experts Group.
adj
(computer graphics, of an image) lossily compressed so that much of the quality has been lost.
n
(computer graphics, television) A color to be masked or made transparent.
n
(computer graphics) A free and open-source raster graphics editor designed primarily for digital art and 2D animation.
n
The appearance of video and audio artifacts during the playback of Laserdiscs, attributed to oxidation in the aluminum layers by poor quality adhesives used to bond the disc halves together.
v
(computer graphics) To produce a three-dimensional model by rotating a set of points around a fixed axis.
v
To voxelate or pixelate; To represent a space region with voxels, or a surface with pixels.
n
(computer graphics, by analogy to a stack of transparencies) one in a stack of (initially transparent) drawing surfaces that comprise an image; used to keep elements of an image separate so that they can be modified independently from one another.
n
(computer graphics) A precomputed data structure that stores the brightnesses of surfaces in a video game, etc.
adj
(computer graphics) Illuminated using a lightmap.
n
(computer graphics) Any of the lines along the edge of a voxel, connecting its corners or pointels.
n
(computer graphics) A texel in the texture map representing a lightmap.
n
(computer graphics) A visual artifact in compressed video etc. where similar adjacent pixels appear as a contiguous block of colour.
n
(computer graphics) A subset of a polygon mesh.
n
(computer graphics, demoscene) An n-dimensional object with an organic appearance, characterised by the ability to meld into others when in close proximity.
n
(computer graphics) Synonym of supertile
n
(computer graphics) The application of a variant of the Metropolis-Hastings algorithm to the rendering equation for generating images from detailed physical descriptions of three-dimensional scenes.
n
(computing) The resolution of a mouse: the smallest measurable distance it can move the cursor, used as a unit of length.
n
(computing) A compact, minimalistic library (set of routines).
n
(computer graphics) A precalculated, optimised collection of images accompanying a main texture, used to increase rendering speed and reduce aliasing artifacts.
n
(computer graphics) The creation or use of mipmaps.
n
(computer graphics) Any of a group of bicubic reconstruction filters often used for antialiasing or for scaling raster graphics.
n
(geographical sciences) In field-based conceptualisation, a raster cell which indicates elements of mixed or multiple land cover categories.
n
(computer graphics, historical) A non-standard display mode of VGA graphics hardware, having a resolution of 320 × 240 square pixels.
n
(computing) The smooth transformation of one image into another using digital tweening.
n
pixelization (method of censorship)
n
(computer graphics) A form of supersampling in which some components of the final image are not fully supersampled.
n
The normal, out-of-the-box preset resolution for a computer monitor or projector.
adj
(electronics) Describing a circuit or component that changes its state only when an input signal becomes low.
n
(technology) Any part of a signal or data that reduces the clarity, precision, or quality of the desired output.
n
(computer graphics) A technique in animation in which consecutive frames are layered translucently to aid the animator.
n
(computer graphics) Open Graphics Library: a standard, cross-platform specification for generating 2D and 3D computer graphics.
n
(computer graphics) The process by which, during the rendering of a three-dimensional scene, a pixel is replaced by one that is closer to the viewpoint, as determined by their Z coordinates.
n
(computing, attributive) Graphics drawn using an input device, not scanned or generated.
n
(computer graphics) A tool in some graphics editor applications that fills in a portion of the image with a certain color or pattern.
n
(computer graphics) A simple rendering technique that sorts all the polygons in a scene by their depth and then paints them in that order, from farthest to closest.
v
(computer graphics, video games) To change the color palette used to render a palettized image.
adj
(computer graphics) palettized
v
(transitive, computer graphics) To encode (an image) efficiently by mapping its pixels to a palette containing only those colours that are actually present in the image.
n
A program or algorithm for path tracing.
n
(computer graphics) A Monte Carlo method of rendering images of three-dimensional scenes such that the global illumination is faithful to reality.
n
(computing) The plotting by a computer application of the best route between two points.
n
Alternative form of path tracing [(computer graphics) A Monte Carlo method of rendering images of three-dimensional scenes such that the global illumination is faithful to reality.]
n
(computing) An image file format, no longer widely used, supporting up to 256 colours.
v
(informal, photography) To scrutinize a magnified digital photograph carefully in order to make a technical assessment of resolution and image quality.
n
(computer graphics) Random-looking visual noise generated by a function, widely used in computer graphics to simulate effects such as fire and clouds.
n
(software, trademark) A raster graphics editor developed and published by Adobe Inc.
n
(photography) A photographic image that has been computer-modified to show a not-yet existing feature
n
(dated, computer graphics) A pixel.
n
(computer graphics) A style of digital art drawn at the pixel level, sometimes having the pixels enlarged for a retro appearance.
v
Alternative form of peep pixels [(informal, photography) To scrutinize a magnified digital photograph carefully in order to make a technical assessment of resolution and image quality.]
n
(idiomatic, photography) A person who carefully scrutinizes a magnified digital photograph in order to evaluate resolution and image quality.
n
(slang) A graphic artist who creates computer graphics.
n
(computer graphics) A shader that operates on the level of individual pixels, used to generate complex visual effects.
n
(Internet) The use of code associated with a single pixel tag (invisible to the user) to monitor the activity of the user, especially his use of advertisements
v
Alternative form of pixel hunting
n
Alternative form of pixel peeper [(idiomatic, photography) A person who carefully scrutinizes a magnified digital photograph in order to evaluate resolution and image quality.]
adj
(video games, design) Involving precision at the pixel level.
v
To divide an image into pixels, or to display an image in pixels.
n
A blocky effect caused by enlarging a bitmap so that individual pixels can be distinguished.
n
For a pixelated source, the ratio of the average distance between adjacent pixel sources to the average width of the pixel sources.
n
A machine, tool, or algorithm that blurs images or videos into pixels.
adj
(in combination) Having pixels of a particular kind.
n
(computing, slang, rare) A graphic artist who works at the pixel level.
n
Alternative spelling of pixelization [(computing) The result of enlarging a digital image further than the resolution of the monitor device, usually 72 dpi (dots per inch), causing the individual pixels making up the image to become more prominent, thus causing a grainy appearance in the image.]
n
(computing) The result of enlarging a digital image further than the resolution of the monitor device, usually 72 dpi (dots per inch), causing the individual pixels making up the image to become more prominent, thus causing a grainy appearance in the image.
v
(transitive, intransitive, computer graphics) To pixelate; to convert into pixels.
v
Alternative form of pixelate [To divide an image into pixels, or to display an image in pixels.]
n
Alternative form of pixelation [A blocky effect caused by enlarging a bitmap so that individual pixels can be distinguished.]
n
Alternative form of pixeling [pixelization]
adj
(informal) pixelated; blocky, so that individual pixels can be distinguished
n
(computer graphics) A bitmap with more than one bit (binary digit) assigned to each pixel, allowing for multiple shades or colors.
n
(computer graphics) A landscape constructed from pixels.
adv
In terms of pixels; one pixel at a time.
n
Alternative form of pixelation [A blocky effect caused by enlarging a bitmap so that individual pixels can be distinguished.]
n
(computer graphics) A grid of pixels.
n
(computer graphics, demoscene) A visual effect in which cycles of changing colours are warped in various ways to give the illusion of liquid organic movement.
n
A flat-screen display, for television or personal computers, consisting of a matrix of cells filled with an inert, ionized gas; three cells (red, green and blue) constituting a single pixel
n
(computer graphics, animation) A low-resolution crude render of computer-generated imagery used in CGI production as a check for character and prop positioning and lighting placement. Curved surfaces are rendered as surfaces with low face count, i.e. faceted.
n
(computing) Initialism of Portable Network Graphics. [a raster image file format, designed to succeed static GIF (GIF 87a).]
n
(computer graphics) Any of the eight vertices of a voxel.
n
(computer graphics) An algorithm to fill a polygon with a particular color.
n
(computer graphics) A feature allowing the user to "paint" color directly onto the polygons of a three-dimensional model without first creating a texture map.
n
a raster image file format, designed to succeed static GIF (GIF 87a).
n
(computer graphics) An algorithm for determining the visibility of objects in a three-dimensional world, based on partitioning the space into polygonal, generally convex regions that can be used to form generalizations about the visibility of objects within those regions.
n
(computer graphics) A technique for image compositing using an alpha channel.
adj
(computer graphics) Blurred in advance.
n
(electronics) Is a kind of programmable logic device used to implement combinational logic circuits.
n
(computing) Abbreviation of pixels.
n
(computer graphics) A bitmap image, consisting of a grid of pixels, stored as a sequence of lines.
n
(computing) A data file or structure representing a generally rectangular grid of pixels, or points of colour, on a computer monitor, paper, or other display medium.
n
The process of taking an image described in a vector graphics format (shapes) and converting it into a raster image.
v
(transitive, computing) To convert (an image) into a grid of points, such as a bitmap, for display or printing.
n
(computer graphics) The calculation of intersections between a ray and a surface.
n
(computer graphics) An advanced form of ray tracing in which the imaginary light rays are not merely computed where they intersect with solid parts of the model, but also sampled and modified as they pass through space.
n
A program or algorithm for ray tracing.
n
(computer graphics) A technique that produces realistically shaded images by projecting imaginary light rays to determine which parts of an object should be illuminated.
n
(computer graphics) A program or algorithm that performs ray casting.
n
Alternative spelling of ray casting [(computer graphics) The calculation of intersections between a ray and a surface.]
n
Alternative form of ray marching [(computer graphics) An advanced form of ray tracing in which the imaginary light rays are not merely computed where they intersect with solid parts of the model, but also sampled and modified as they pass through space.]
n
(physics) The path traced by a ray of light or other electromagnetic radiation
n
Alternative form of ray tracer [A program or algorithm for ray tracing.]
n
Alternative spelling of ray tracing [(computer graphics) A technique that produces realistically shaded images by projecting imaginary light rays to determine which parts of an object should be illuminated.]
n
(computer graphics) A digital image produced by rendering a model.
v
(computer graphics) To calculate from the pixels in the original 3D data that are closest to a particular plane.
n
(computing, photography) The degree of fineness with which an image can be recorded or produced, often expressed as the number of pixels per unit of length (typically an inch).
n
(computer graphics) A mode in which the application updates a set of graphical objects which are stored and displayed by the graphics library, contrasting with immediate mode.
n
(countable, computer graphics) A Render Output unit or raster operations pipeline.
n
(demoscene, computer graphics) An animated visual effect in which a bitmap is scaled and rotated.
n
(computer graphics) The conversion of image data in computer memory to a series of lines for output to a raster display.
n
Damage caused to some older computer screens where a frequently-displayed image "burns" a dull copy of itself onto the screen, and remains permanently visible.
n
(computer graphics) A modification that can be applied to an object, like a texture, but changes the object's shape rather than its appearance.
n
(computer graphics) A technique for resizing images so as to preserve the main contents by selectively removing less important regions, as defined by "seams" (approximately horizontal or vertical paths of pixels).
n
(computing) pseudographics
n
(demoscene, computer graphics) A type of bob (graphical sprite-like element) rendered additively on the display, so that it blends with others but can be easily removed again by decrementing the colour value at each pixel.
n
(computer graphics) A set of software instructions used to calculate rendering effects on graphics hardware.
n
(computer graphics) A colour scheme that can be applied to a computerized map.
n
(computer graphics) An undesirable striped or moiré appearance in shadow mapping, resulting from the use of a relatively low-resolution shadow map.
n
(computing, computer graphics) A process by which shadows are added to 3D computer graphics.
n
(computer graphics) The spatial volume resulting from the projection of a ray from a light source through each vertex of a shadow-casting object to some point (generally at infinity); used in adding accurate shadows to a rendered scene.
n
(computer graphics) The generation of shadows from a three-dimensional model.
n
The theoretical maximum information transfer rate of a communication channel, given a particular noise level.
n
(electronics) an integration type for digital circuits that contain transistors numbering in the tens providing a few logic gates per chip
n
(computing, technology) Any device which employs the electric, magnetic or optical properties of a solid, especially of semiconductors.
n
A pixel that is not fixed to a two-dimensional display matrix but can be moved in three spatial dimensions.
n
(computer graphics) The alpha channel map used in the process of splatting.
n
(computer graphics) A method for combining different textures by applying an alpha channel map to the higher levels, revealing the layers underneath where the map is partially or completely transparent.
n
(computer graphics) A two-dimensional image or animation that is integrated into a larger scene.
n
(computer graphics) A collection of sprites that may all be downloaded in a single operation
n
(computer graphics) A single image used to store multiple sprites.
n
(computer graphics) Artwork in the form of sprites.
n
(Internet) The technique of storing multiple images in a single larger image so that they load more quickly into a web page.
n
(computer graphics) A three-dimensional model of a dragon figurine, used to test rendering algorithms etc.
n
A program or algorithm that carries out steganalysis.
n
(computer graphics) A per-pixel buffer in graphics hardware, used to limit the area of rendering and to produce various other effects.
n
A subdivision of a pixel, typically used to show the amounts of red, green or blue at a location.
n
A fibre optic channel in which multiple signals are multiplexed together
n
(computer graphics) A polygonal part of a digital image, larger than a normal pixel, that is rendered with uniform colour and brightness.
v
(transitive, computer graphics) To antialias by taking samples at several points inside each pixel and choosing an average colour value.
n
(computer graphics) A program or algorithm that supersamples.
n
(computing) A slice that is an amalgamation of smaller slices.
n
(computer graphics) An algorithm for image segmentation that averages pixels based on the peaks in a histogram.
n
(computer graphics) A group of connected tiles that can be placed, like a single tile, in a generated landscape.
n
(computer graphics) Distortion of an animated display when the contents of the framebuffer are rendered while it contains portions of two or more frames.
n
(computer graphics) An image representing the smallest unit of a texture that may be repeated to tile a region of the display.
n
(computer graphics) An image applied to a polygon to create the appearance of a surface.
n
(computer graphics) A matrix of data, representing texture, added to a polygon or polyhedron in the process of texture mapping
v
(transitive, computer graphics) To apply a visual texture to.
n
(computer graphics) Short for TIFF. [(computer graphics) An image stored in the TIFF format.]
n
(computer graphics) An image stored in the TIFF format.
n
(computing) A rectangular graphic.
adj
(computer graphics) Having a visual representation consisting of a usually rectangular grid of tiles.
n
(computer graphics) A two-dimensional grid made up of rectangular tiles of equal size, each of which can display an image.
n
(computer graphics) A collection of rectangular images, or tiles.
n
(computer graphics) The technique of mapping one set of colors to another, to approximate the appearance of a higher dynamic range than is actually available.
n
(computer graphics) A triangle assigned a single color based on the colors of the pixels inside it, used in medical imaging systems.
n
(computer graphics) graphics with 24 bits of storage per pixel, allowing for up to 16,777,216 different colors
n
(computing) Vector graphics generated by a turtle that moves according to relative coordinates on a Cartesian plane, as in the Logo programming language.
n
(electronics) A gate array.
n
(computer graphics) A kind of variable, used by a fragment shader, that interpolates values across a primitive, so as to produce gradient effects etc.
n
(computer graphics, attributive) A graphical representation using outlines; vector graphics.
n
(computing) Geometrical primitives based upon mathematical equations to represent images in computer graphics, contrasted with raster graphics.
n
(computing) An image file where the image’s elements (such as lines, circles and subimages) are stored as individual objects, as opposed to a raster or bitmap which stores the image’s pixels.
n
(computer graphics) Initialism of Video Graphics Array, an obsolete computer display standard that superseded CGA and EGA, with a resolution of 640 × 480 pixels, and supporting up to 256 colours on screen from a palette of 262,144.
n
(computer graphics) A hardware deficiency (even occurring in most expensive models) of a computer display wherein the picture slants towards a colour or brightness towards the edges especially if viewed from an angle.
n
(computer graphics) The three-dimensional analogue of a pixel; a volume element representing some numerical quantity, such as the colour, of a point in three-dimensional space, used in the visualisation and analysis of three-dimensional (especially scientific and medical) data.
v
(computing) To represent something as an array of voxels.
n
(computer graphics) The conversion of an image or model into voxels.
n
(computer graphics) A three-dimensional landscape constructed from voxels.
adj
(computer graphics) One voxel at a time.
n
(computer graphics) A three-dimensional array of voxels, analogous to a bitmap of pixels.
n
(computer graphics) A visual model of an electronic representation of a three-dimensional object
n
(computer graphics) A buffer for the purpose of tracking the relative depths of different objects in a scene and determining which are closer to the observer than others.
n
(computer graphics) The elimination of certain objects from the display that should not be rendered because they are behind objects that are closer to the viewer.
n
(computer graphics) A phenomenon in three-dimensional rendering where two or more primitives have similar values in the z-buffer, causing flickering as one is displayed varyingly behind or in front of the other.
n
(computer graphics) The order in which objects should be drawn in order to display correctly.
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