n
(video games) In a game with multiple players, an indicator or identifier of player 1.
n
(video games) A style of player versus player gaming in which one player is pitted against one other player.
v
(video games) To cheat in a video game using an aimbot.
adj
(video games) Of a level in a Super Mario game with an emphasis on platforming challenge, often involving precise jumps between floating platforms above a bottomless pit, and having upbeat background music.
n
(video games) A power-up item.
n
(video games) A situation (sometimes an extra stage) in which the player faces all of the bosses of the game, one after another.
n
(video games, attributive) A genre of two-dimensional shoot 'em up in which the playfield is almost filled with a barrage of enemy bullets.
n
The rule that the best video games are easy to learn but difficult to master.
n
(video games) A computer game with similar rules, usually in first-person shooter format.
n
(video games) A hidden means of gaining an unfair advantage in a video game, often by entering a cheat code.
v
(video games) To intervene in a fight between two players at low health and easily kill both of them or the winner.
n
(slang, video games) A competitive game against one or more computer-controlled players.
n
A person who takes creepshots.
n
(video games, role-playing games) A successful attack that deals more damage than a normal blow.
v
(video games) To apply such a debuff.
n
(video games, slang) A shoot 'em up game with a cute, cartoonish aesthetic.
n
(video games) The situation where the player character deliberately takes damage in order to use the resulting brief period of invulnerability to pass an upcoming hazard.
n
(video games) A competitive mode found in first-person shooter games in which competitors attempt to assassinate one another.
n
(by extension, video games) A weapon or ability that deals damage over time as opposed to or in addition to direct damage.
n
Alternative spelling of endgame [(chess) The final stage of a game of chess, when there are few pieces left.]
n
(video games) A style of platform game in which the player character runs non-stop through a hazardous course, and must be guided to jump, duck, etc. to avoid the hazards.
n
Alternative form of Eurogame [A style of board game originating in Germany, characterized by simple rules, short to medium playtimes, indirect player interaction, abstract physical components, emphasis on strategy over luck or conflict, and economic themes.]
n
(video games) A move used to deliver a coup de grâce to a defeated opponent.
n
(video games) A video game of a type based around interpersonal combat, often in a tournament setting, in which characters fight until their HP is depleted or the round timer expires.
n
(video games) A combat or video game in the genre characterized by a three-dimensional view from the player's perspective and the ability to fire a weapon.
n
(video games, slang) A successful kill in a deathmatch game.
n
(video games) Video gameplay, especially for multiple players, involving extreme action, deadly combat, explosions, etc.
n
(video games) Deathmatch, sometimes specifically one in which every player is pitted against all the others.
n
(video games) The achievement of correctly hitting all the notes of a level in a rhythm game.
n
(fantasy and video games) A gigantic (combat) hammer; a particularly large or powerful hammer.
adj
(role-playing games, video games, informal) Having a focus on violent combat rather than strategy.
n
(video games) A high-score table.
n
(video games) Synonym of hit point
n
(chiefly role-playing games) A unit of damage, used to specify the amount of damage a character or object can withstand before it is defeated or destroyed.
n
Alternative form of hit point [(chiefly role-playing games) A unit of damage, used to specify the amount of damage a character or object can withstand before it is defeated or destroyed.]
v
(video games, transitive) To immediately gib (with no damage beforehand necessary).
n
(video games) An unbroken streak (continuous series) of kills.
n
Alternative form of kriegspiel [A board game used to train military tactics and strategy.]
v
(role-playing games, video games, intransitive) To progress to the next level of player character stats and abilities, often by acquiring experience points in role-playing games.
n
(by extension, video games) A set of items and abilities chosen by the player before embarking on an in-game mission.
n
(video games) The set of moves that a character can perform.
v
(online gaming slang) To claim an item through abuse of game mechanics.
v
(video games) To navigate through a game environment with collisions disabled, so as to be able to pass through solid walls, etc.
n
(chiefly gaming) A kill requiring only a single hit.
v
(video games) To kill or destroy with a single hit.
v
(video games, transitive, intransitive, derogatory) To consistently play a video game using only one of the available characters or skill sets.
n
A session of testing a newly developed game by playing it or having it played.
n
(video games) A special item that provides the player with some ability or benefit.
v
(video games) To start over at an earlier point in a video game with some type of bonus or reward.
n
(video games) A wall that moves or triggers some other action when the player character pushes against it.
n
(video games) An interactive cut scene-like sequence in a video game where the player has a limited time in which to push a button, or sequence of buttons, displayed on screen.
n
(video games) An act of quicksaving.
n
(video games, speedrunning, usually abbreviated) The timing method itself used to time such speedruns.
n
(video games) A stage or level of a game.
v
(transitive, intransitive) To roleplay.
n
(computing, sometimes chess) A saved game.
n
A game in which individuals or teams seek to find a number of specific items, or perform tasks, as given in a list.
n
(video games) A gameplay mode in which the player is challenged to obtain the highest score they can.
n
(video games) The condition in which a video game's camera focuses too closely on the player character, partially obscuring the player's sight radius within the game.
n
(video games) A fixed period of time in a massively multiplayer online game in which new content (themes, rules, modes, etc.) becomes available, sometimes replacing earlier content.
v
(online gaming, slang) to kill an enemy within seconds
n
(video games, dated) A distinct level or stage within a game.
n
(video games) A magic point.
n
(video games) A situation where a game remains apparently playable, but further progress or action, especially those that would undo said state are impossible, typically due to a design flaw or glitch.
v
(video games) To kill a player or NPC enemy at a spawn point.
n
(gaming) A special move used to defend against damage.
n
(video games) An exceptionally powerful fighting move.
n
(video games) A playthrough of a computer or video game in which the whole game or a select part of it, such as a single level, is played with the intent of completing it as quickly as possible, optionally with certain prerequisites.
v
To play the Minecraft game of "Spleef", in which players try to knock blocks out from beneath other players in order to be the last player standing.
n
(video games) A sequence of steps to be performed in a dance game.
n
A game in which the players' decision-making skills have a high significance in determining the outcome, such as chess, checkers or go.
n
(video games) A character designed or capable of knocking out multiple enemies in succession, usually due to a combination of high offense and high speed.
v
(video games) To create or contribute to a tool-assisted speedrun or superplay.
n
(video games, attributive) Of video games, a vertical mode.
v
(video games) To sit or crouch repeatedly on the head of another player's character after they are dead.
n
(video games) A competitive mode found in multiplayer shooter games in which teams of competitors (usually 2) attempt to assassinate each another. If there are more than two teams, the variant term multi-team deathmatch may be used.
v
(video games, transitive) To kill another player on one's own team.
n
(video games) A special move in certain fighting games that cancels out the effect of an opponent's attack.
n
(video games, first-person shooter) A frag caused by teleporting into the other player.
n
(video games) A combat-themed video game of a kind with a perspective view, typically positioning the camera over the shoulder of the player.
n
(video games) A periodic increment of damage or healing caused by an ongoing status effect.
n
(video games) A mode in which the main goal is to complete levels—or, in some cases, the entire game—as quickly as possible; a time attack.
n
(video games) A style of real-time strategy video game in which the player attempts to stop enemies from crossing a map by building traps to slow them down and towers or turrets which shoot at them as they pass within range.
n
(games (board, card, and computer)) A defensive strategy of avoiding conflict, by maintaining strong defense and little to no offense, whilst staying in a fixed position.
n
(video games) The playfield of Tetris and similar video games, into which the blocks fall.
n
Alternative form of word game [A game which involves manipulating words.]
n
(video games) A hack allowing players to see enemies behind walls or other solid objects.
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