Definitions from Wikipedia (Unified shader model)
▸ noun: In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.
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▸ noun: In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.
▸ Words similar to Unified shader model
▸ Usage examples for Unified shader model
▸ Idioms related to Unified shader model
▸ Wikipedia articles (New!)
▸ Words that often appear near Unified shader model
▸ Rhymes of Unified shader model
▸ Invented words related to Unified shader model