Definitions from Wikipedia (Skeletal animation)
▸ noun: Skeletal animation or rigging is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a polygonal or parametric mesh representation of the surface of the object, and a hierarchical set of interconnected parts (called joints or bones, and collectively forming the skeleton), a virtual armature used to animate (pose and keyframe) the mesh.
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▸ noun: Skeletal animation or rigging is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a polygonal or parametric mesh representation of the surface of the object, and a hierarchical set of interconnected parts (called joints or bones, and collectively forming the skeleton), a virtual armature used to animate (pose and keyframe) the mesh.
▸ Words similar to Skeletal animation
▸ Usage examples for Skeletal animation
▸ Idioms related to Skeletal animation
▸ Wikipedia articles (New!)
▸ Words that often appear near Skeletal animation
▸ Rhymes of Skeletal animation
▸ Invented words related to Skeletal animation